Cronologicamente, é o capítulo final do enredo original de Mortal Kombat, apresentando praticamente todos os personagens dos jogos anteriores. No tradicional modo Arcade, os jogadores selecionam um deles e lutam contra uma seleção dos outros lutadores com o objetivo de derrotar um ser elemental de fogo chamado Blaze, para então determinar o destino do universo da série.
A jogabilidade mantém muitos dos mesmos elementos dos títulos anteriores de Mortal Kombat: Deadly Alliance e Mortal Kombat: Deception, incluindo vários estilos de luta dos personagens. Em vez dos Fatalities prescritos dos jogos anteriores, os jogadores agora podem criar seu próprio Fatality a partir de uma série de ataques sangrentos. Eles também podem criar um personagem personalizado usando o modo "Kreate-A-Fighter". O jogo também inclui o modo Konquest baseado em um jogo de aventura apresentado em seu antecessor, agora escalando o jogador como um guerreiro de Edenia chamado Taven, que deve derrotar seu irmão Daegon. O modo Konquest agora também apresenta elementos de beat 'em up. Sucedendo os minijogos "Puzzle Kombat" e "Chess Kombat" de seu antecessor, está "Motor Kombat", um jogo de corrida em miniatura influenciado por Mario Kart.
O jogo foi bem recebido, principalmente pelo grande número de personagens jogáveis, modo Konquest e o minijogo "Motor Kombat". No entanto, os críticos criticaram o uso do mesmo motor gráfico dos dois jogos anteriores, bem como os estilos de jogo semelhantes entre os personagens. A reação ao recurso "Fatality personalizado" do jogo também foi mista.
Tekken 3(鉄拳3)is a 1997fighting gamedeveloped and published byNamco. It is the third installment in theTekkenseries and the first game built on theNamco System 12arcadehardware. The game takes place nineteen years afterTekken 2(1995) and features a largely new cast of characters, including the debut of several staple characters such asJin Kazama,Ling XiaoyuandBryan Fury, and adds a sidestepping ability to every character.Tekken 3wasportedto thePlayStationin 1998 with additional content, including abeat 'em upmode called Tekken Force.
Gameplay screenshot of the arcade version depicting Nina Williams against the swordsman Yoshimitsu
Tekken 3 maintains the same core fighting system and concept as its predecessors.[6] Three-dimensional movement is insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), but Tekken 3 adds emphasis on the third axis by allowing characters to sidestep in or out of the background.[7][8] Fighters now jump more reasonable heights than in the previous games, making them less overwhelming and putting more use to sidestep dodges, as jumping can no longer dodge every ground attack. Reversals, introduced for some characters in Tekken 2, were now available to all characters.[9] New improvements include quicker recoveries from knockdowns, more escapes from tackles and stuns, more moves with juggling enabled, and newly created combo throws.
Tekken 3 introduces a beat 'em upminigame called "Tekken Force", which pits the player in various stages against enemies in a side-scrolling fashion. The concept was expanded on in a minigame for Tekken 4, and succeeded by the Devil Within campaign mode in Tekken 5. Another minigame is known as "Tekken Ball", similar to beach volleyball, where the player must hit the ball with a powerful attack to pulverize the opponent, or cause them penalty damage by letting the ball fall into the opponent's territory.
The arcade version features a total of 22 playable fighters. Because the game takes place 19 years after Tekken 2, only seven fighters from the previous installment return, with the rest being new.
The console version adds two new characters, Dr. Bosconovitch and Gon, and also makes Anna Williams, a palette swap of Nina Williams in the arcade version, into a distinct character with her own moveset, voice clip, and ending. There are also several unplayable enemies faced only during the Tekken Force minigame. The console version only features 10 characters available by default, with the rest being unlocked by fulfilling various conditions.
New characters
Bryan Fury a: An undead cyborgkickboxer sent by mad scientist Dr. Abel to kidnap his rival scientist Dr. Bosconovitch. He also has an ill-fated history with Lei Wulong, who had been investigating Bryan's illegal activities when the cyborg was once a human.
Crow b: A code name and member of the Tekken Force. Crow has the lowest rank.
Dr. Bosconovitchad: The silly, elderly genius scientist who is Yoshimitsu's friend and a prisoner of the Mishima Zaibatsu.
Eddy Gordo: A framed Capoeira prodigy seeking revenge against the Mishima Zaibatsu for having assassinated his parents and ruined his family's business.
Forest Law: The son of Marshall Law (whom he heavily resembles and fights like), now competing to earn money to help him out.
Jin Kazama: The grandson of Heihachi Mishima and son of Kazuya Mishima and Jun Kazama practicing both his parents' martial arts who seeks revenge against Ogre for having supposedly killed his mother.
Julia Changa: The adopted daughter of Michelle Chang sets out to rescue her kidnapped mother from the Mishima Zaibatsu.
King II: The successor of the original King who participates to save his predecessor's orphanage after the original is killed by Ogre, under tutelage of the original King's friend, Armor King.
Kuma IIa: The son of the original Kuma also serving as Heihachi's loyal pet and bodyguard.
Ling Xiaoyu: A Chinese teenager practicing Baguazhang and Piguaquan who wants to build her own amusement park by winning the tournament.
Mokujina: A 2,000-year-old wooden dummy who comes to life as a result of Ogre's awakening and is able to switch between every other fighters' fighting styles.
Ogrea: A mysterious immortal bioweapon alien known as the God of Fighting. Ogre is the main antagonist and final boss, responsible for the disappearances of numerous martial artists and other fighters. Ogre has two separate playable forms to distinguish their fighting styles and move sets, the initial green-colored humanoid form known as Ancient Ogre, and the final dark-colored monster form known as True Ogre.
Pandaac: Xiaoyu's pet and bodyguard; to her dismay, the current Kuma has a crush on her.
A sequência de abertura foi alterada para usar uma versão modificada da introdução de Super Street Fighter II , na qual os logotipos dos cinco jogos anteriores aparecem piscando na tela. A música de fundo tocada durante a tela de seleção de personagens também foi revertida para o tema usado em Super Street Fighter II .
Após o início do jogo, o jogador deve selecionar a velocidade de jogo e escolher um dos cinco estilos de jogo baseados em versões anteriores de Street Fighter II , o que também afeta a lista de personagens selecionáveis .
A versão "Normal" apresenta os oito personagens do Street Fighter II original . Se ambos os jogadores escolherem esta versão do jogo, partidas espelhadas não serão permitidas, já que o jogo original não as suportava, inclusive sem paletas de cores diferentes para os personagens.
"Champ" ("Dash" na versão japonesa) é baseado em Street Fighter II: Champion Edition e adiciona os quatro Grand Masters como lutadores selecionáveis.
Essa seleção determina todas as características que o personagem escolhido possuía originalmente no jogo selecionado, desde o conjunto de movimentos e quadros de animação até sua voz e imagem de retrato. Isso resulta em uma lista de 17 personagens únicos com um total de 65 variações diferentes.
As fases e os finais são exatamente os mesmos de Super Street Fighter II Turbo , embora algumas fases restaurem elementos de fundo do Street Fighter II original que foram eliminados em versões posteriores, como as placas quebráveis na fase do Ryu e a palmeira na fase do Sagat .
Nas versões para consoles domésticos de Hyper Street Fighter II , o jogador pode optar por jogar com as trilhas sonoras das versões para CPS-1 ou CPS-2 , bem como com a trilha sonora remixada anteriormente presente nas versões para FM-Towns de Super Street Fighter II e na versão para 3DO de Super Street Fighter II Turbo . Uma versão editada de Street Fighter II: The Animated Movie também está incluída como bônus.
With Total Punch Control, most maneuvers, including punching, leaning and blocking, are performed with the left or right analog sticks, modified by the left or right triggers. For example, with the default controller configuration, moving the right analog stick up and to the left will cause the fighter to throw a straight punch with his left hand, while holding down the right trigger while performing the same movement and then holding R1 will cause the fighter to raise his guard to the left side of his head, ready to attempt a parry.
Fighters
There are 32 licensed fighters and 300 boxers total in the game spread out through 6 different weight classes.
Fight Night 2004 received "favorable" reviews on both platforms according to video game review aggregatorMetacritic.[2][3] Four-Eyed Dragon of GamePro called it "the victor in all weight classes for this year. If you're into boxing, this should be the only game to pick up and play."[23][b] In Japan, where the PlayStation 2 version was ported for release on August 5, 2004,[24]Famitsu gave it a score of two eights, one seven, and one nine for a total of 32 out of 40.[8]
The Village Voice gave the PS2 version a score of eight out of ten and stated that "Taking on generic career-mode opponents can't match fighting friends."[22]BBC Sport gave the game an 80% and said, "The road to the top is a long one and things become repetitive long before you get the chance to glove up against "The Greatest". And training - which is essential to boost your power, stamina and chin - becomes a real chore."[21]Maxim also gave it eight out of ten and said, "Instead of the usual push-button pugilism, throw punches using the analog stick—the direction and speed of the stick determine the swing; the trigger controls handle bobbing, weaving, and blocking."[25]Playboy gave it a score of 75% and said that the game "adds a bit of bob and weave through a control system that allows you to swivel your fighter at the hips."[26]
GameSpot named it the best Xbox game of April 2004 in review.[27] It was also nominated for the "Best Traditional Sports Game" award at the website's Best and Worst of 2004 Awards, which went to ESPN NFL 2K5.[28]
Sales of the game surpassed 1 million units worldwide by the end of June 2004.[29] By July 2006, the PS2 version had sold 850,000 units and earned $36 million in the U.S. NextGen ranked it as the 68th highest-selling game launched for the PlayStation 2, Xbox or GameCube between October 2000 and July 2006 in that country. Combined console sales of Fight Night games released in the 2000s reached 2.5 million units in the U.S. by July 2006.[30]