sábado, 31 de janeiro de 2026

ePSXe 1.5.2 Versão Online

ePSXe (enhanced PSX emulator) is a PlayStation video game console emulator for x86-based PC hardware with Microsoft Windows and Linux, as well as devices running Android. It was written by three authors, using the aliases calb, _Demo_ and Galtor. ePSXe is closed source with the exception of the application programming interface (API) for its plug-ins.

Development

For half a year, ePSXe was developed in private, with part of this initial development being carried out by _Demo_, previously known for his work on the Super Nintendo emulator ZSNES.[4] When released on October 14, 2000, ePSXe was a revolution in the PlayStation emulation scene, boasting higher compatibility and performance than other emulators of the system at the time.[5]

After ePSXe 1.6.0 was released on August 5, 2003,[6] its development seemed to halt, with speculation that the source code had been lost due to a hard disk failure. However, on April 5, 2008, the developers of ePSXe made a public statement revealing that in the summer of 2007, they had decided to continue development of the emulator, due to encouragement from users. On May 24, 2008, ePSXe version 1.7.0 was released.[7]

After another hiatus, the developers came back on August 30, 2012, announcing the release of ePSXe for Android,[1] as well as stating that ePSXe for Windows was in testing of version 1.8.0. This version was released on November 9, 2012.,[8] being followed by 1.9.0 in 2013[9] and ePSXe 1.9.25 in 2015.[10]

Features

ePSXe was one of the early emulators to make use of plug-ins to emulate GPU, SPU (sound), and CD-ROM drive functions, a model first established in PSEmu Pro. Games can be loaded from the computer's CD drive or from one of many types of CD images directly from the user's hard drive.

A patching feature allows the user to apply game patches. Games that do not necessarily run properly, or even start at all, can be fixed and played via the use of ePSXe patch files in .ppf format. Not all games prone to bugs have ppf patches written for them.

Until version 1.9.25, ePSXe could only function with an image of an official Sony PlayStation BIOS. Since the various PlayStation BIOS images are copyrighted by Sony, it is illegal to distribute them. For this reason, ePSXe does not come bundled with any of the PlayStation BIOS images, requiring the user to provide one for the emulator.[11] Version 1.9.25 added HLE BIOS support, allowing it to mimic the effect of the PlayStation's BIOS, although compatibility is currently lower than an official BIOS.[10]

Plug-ins

  • GPU: Most GPU plug-ins run with either Direct3DOpenGL, or the Glide API, and are available as freeware or open-source.[12] Many GPU plugins require game-specific hacks to run games.
  • SPU: The SPU plug-ins can emulate everything from music to sound effects, with varying degrees of success depending on the plug-in settings, and of course the plug-in being used
  • CD-ROM: ePSXe comes with a core CD-ROM plug-in, but many others are available for freeware download and many can emulate up to seven different types of read modes
  • Input: The core plug-in is sufficient, but there are others that allow for more functionality.

Compatibility

ePSXe is able to run most PlayStation games somewhat accurately. Few games run flawlessly without extensive configuration and trial by error testing. In the case that a game does not run successfully, patches written for the game in question can be used, though few games have patches available.[13]

                                                               

               






Disney Sports_ Soccer (Gamecube)

Disney Sports Soccer,[a] known as Disney Sports Football in Europe, is a pair of 2002 sports video games released by Konami, one for the GameCube, and the other for the Game Boy Advance.

Gameplay

Teams

  • The Superstars (captain: Mickey Mouse, teammates: cats, jersey: blue)
  • The Charmers (captain: Minnie Mouse, teammates: bunnies, jersey: red)
  • The Seaducks (captain: Donald Duck, teammates: white roosters, jersey: vertical teal and navy stripes)
  • The Belles (captain: Daisy Duck, teammates: brown roosters, jersey: lilac with purple trim)
  • The Spacenuts (captain: Goofy, teammates: dalmatians, jersey: green)
  • The Steamrollers (captain: Pete, teammates: pigs, jersey: orange)
  • The Imperials (captain: Mortimer Mouse, teammates: mongrels, jersey: purple with gold trim)
  • The Wolfgangs (captain: Big Bad Wolf, teammates: wolves, jersey: burgundy with black trim)
  • The TinyRockets (Huey, Dewey, and Louie & José Carioca)
  • Mickey's All-Stars (Mickey, Minnie, Donald, Daisy and Goofy)
  • Pete's All-Stars (Pete, Mortimer and Big Bad Wolf)


                                                                 





Disneys Magical Mirror Starring Mickey Mouse (Gamecube)

Disney's Magical Mirror Starring Mickey Mouse[b] is a point-and-click adventure video game developed by Capcom and published by Nintendo under license from Disney Interactive for the GameCube. It follows the titular character Mickey Mouse as he explores a mansion within a mirror world, collecting 12 mirror shards in order to escape while a playful ghost taunts him throughout his journey.

Gameplay

The game uses a simple point-and-click mechanic, similar to Pac-Man 2: The New Adventures, which involves using a cursor to guide Mickey Mouse to various locations. Mickey will react to what the player does and what he encounters in the game by expressing curiosity, getting mad, falling down, running away, standing his ground, or other actions. At certain points, the player is able to have Mickey perform a special move that generally involves having him deal with an onscreen enemy. Gags must be pulled to help Mickey obtain helpful objects or clear a path, but not all of them will give Mickey something. Magic star containers must be collected in order to pull gags, but some cost a certain number of stars. Once a gag is pulled, the meter drains, but can be recharged by collecting stars found throughout the game.

Mini-games, such as having Mickey fly an airplane or ski down a mountain, are available throughout the game. Special souvenirs may be uncovered as well, which are displayed in Mickey's room at the end of the game, such as Pluto's collar or Minnie's bow. The objective of the game is to find all the pieces of the mirror so that Mickey goes back home.

Plot

One night when Mickey is fast asleep, he falls into a dream where a mischievous ghost traps a dream vision of himself inside a magic mirror. Stuck in a large mansion within an alternate universe that strangely resembles his own house, Mickey yearns to get back through the mirror to the real world in order to wake up from his dreamlike state. However, the ghost destroys the mirror and the pieces shrink and fly off to different areas around the house, which turns the magic mirror into a normal mirror. The player must direct Mickey to outwit and pull gags in order to get past enemies, obstacles, and the aforementioned ghost and recover the twelve broken mirror pieces he needs to go home again and search for twelve magic star containers (needed to pull gags) and items needed to help him throughout his quest. Whenever he finds a mirror piece, it will fly back to the mirror, return to its normal size, and put itself back in place; once Mickey has obtained at least eight mirror pieces, he will be able to use the mirror to return home.

After repairing the mirror, Mickey prepares to leave, but the ghost stops him, revealing that it only brought him here so it can have someone to play with. The player could either choose to stay or go. Choosing to stay will make the ghost run off, leaving Mickey stuck in the alternate world until he re-enters the mirror room where the player can choose to stay or leave again. If the player chooses to leave, Mickey says goodbye to the ghost and begins to go home, but the ghost decides to go with him (only if the player has collected all the mirror pieces). After Mickey wakes up, he goes downstairs to get something to eat. If the player repairs the mirror with all twelve pieces found, a model of the ghost is shown hanging on the ceiling fan and the ghost's laughter is heard, implying that the ghost is now residing in Mickey's house.

Development

The game was teased at the 2001 Electronic Entertainment Expo presentation with a series of screenshots, which was assumed to be a platformer like much the vein of Disney's Magical Quest on the Super NES. It was also announced that Nintendo would handle the publication of the title.[2][3] The title was formally announced at the 2002 Electronic Entertainment Expo.[4]

The game's introduction sequence is loosely based on Thru the Mirror, a 1936 Mickey Mouse cartoon. Mickey's animations are replicated from the short. An alternate scene later in the game, where Mickey grows to a tremendous size then shrinks to a minuscule size, was also replicated as in the cartoon.



                                                                  





F1 2002 (Gamecube)

F1 2002 is a racing video game published by Electronic Arts and released for Xbox, Microsoft Windows, PlayStation 2, GameCube and Game Boy Advance. The game was based on the 2002 season.

Strangely, Hockenheimring and Nürburgring both still use their original layouts, and BMW Williams F1 Team use Compaq logos before being bought by HP. This was rectified in the Microsoft Windows and Game Boy Advance versions.

The Xbox and GameCube versions are ports of F1 2001, with only minor differences.[4]

Reception

GameSpot named F1 2002 a runner-up for its June 2002 "PC Game of the Month" award.[5] It was also a runner-up for GameSpot's annual "Best Driving Game on PC" and "Best Driving Game on GameCube" awards, losing to Rally Trophy and NASCAR: Dirt to Daytona, respectively.[6]

References

  1.  Wiki, PCSX2 (September 19, 2009). "F1 2002". PCSX2 Wiki. Archived from the original on February 2, 2023. Retrieved February 1, 2023.
  2.  PC, IGN (June 11, 2002). "EA Sports Ships F1 2002"IGNArchived from the original on November 16, 2021. Retrieved June 11, 2002.
  3.  IGN Staff (June 24, 2002). "Now Shipping"IGN. Retrieved June 24, 2002.
  4.  Schneider, Peer (2002-07-01). "F1 2002 Review"IGNArchived from the original on 2023-08-29. Retrieved 2023-08-29.
  5.  The Editors of GameSpot PC (July 5, 2002). "PC Game of the Month, June 2002"GameSpot. Archived from the original on December 4, 2002.
  6.  GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002"GameSpot. Archived from the original on

                                                                     

                                                         



Red Faction II (Gamecube)

Red Faction II is a 2002 first-person shooter video game developed by Volition and published by THQ for the PlayStation 2, GameCube, Windows and Xbox. It is the sequel to Red Faction and the second installment in the Red Faction series. The game changed the direction of the first game by introducing a greater emphasis on action[6] and a new setting on Earth, rather than Mars.

The game was later ported to the PlayStation 4 by Plaion on the PlayStation Store and released in August of 2017.

Gameplay

Unlike its predecessor which is set on MarsRed Faction II is set on Earth.

Multiplayer

Red Faction II features local multiplayer. Deathmatch, Bagman, Arena (all available with either individual or team play), Capture the Flag, and "Regime"[6] (an unlockable mode equivalent to Bagman) can be played across a selection of around 40 levels, each with destructible walls. Every game mode except Capture the Flag has the same stage set; Capture the Flag has another set of levels dedicated to it.

Players can also create their own bots.[7] Bots, like the human players, are able to keep statistics pertaining to gameplay. Bots obtain more statistic points as they fight matches in multiplayer, which allows the player to upgrade their abilities as they are used. These statistics include Health, Damage, Agility, and Accuracy. There are also two other stats pertaining to their gameplay: Camping Tendency and Aggressiveness.

Plot

In 2080, 5 years after the events of Red Faction, the nanotechnology developed by Axel Capek, the head scientist of the Ultor Corporation before its fall, has been claimed by the Earth Defense Force (EDF). With this technology, the EDF commences a reorganization of the Ultor Corporation, focusing on enhanced supersoldiers and suitable weaponry. However, the research that Capek did in his laboratories has been consequently stolen by other militant groups and assorted terrorist organizations. This has continued for years; the research has often changed hands in the criminal underworld. The player is introduced to their role as an explosives expert (codenamed "Alias") as he embarks on a special operations mission to claim the research data for the Republic of the Commonwealth.

Eventually, the research is successfully claimed by the elite forces of Victor Sopot, Chancellor of the dystopic military state known as The Commonwealth. Sopot uses nanotechnology to enhance his formidable military forces, successfully creating the first supersoldiers with the research data. However, fearing the potential of his new supersoldiers, he orders them all to be hunted down, executed, and replaced with far less intelligent, mutated horrors known as "The Processed". Collectively betrayed by their leader, the player's squad flees underground and allies itself with the Red Faction as mercenaries. At this point in the story, the Red Faction is an organized resistance movement strongly opposed to the rule of Sopot and the skewed political tenets of the Commonwealth. The squad eventually pursues Sopot and neutralizes all opposition in their way as the Red Faction takes the conflict to the streets in a joint uprising against the rule of The Commonwealth. During the initial stages of the game, the Red Faction and the squad mutually support each other as they overcome shared objectives such as sabotaging propaganda installations. The uprising culminates in successfully trapping Sopot in his missile silo and executing him.

Alias returns to the makeshift base of operations only to discover that all of the Red Faction resistance members present have been brutally slaughtered. The squad's leader, Molov, remarks that with Sopot dead and the nanotech research in his possession, the Commonwealth's military forces have voluntarily pledged allegiance to him. He declares Alias and Tangier to be enemies of the state for supporting the Red Faction. Tangier helps Alias escape, and shortly after fleeing to safety, Alias lends aid to surviving Red Faction members who are defending themselves from the enemy. Alias meets with Echo, the leader of the Red Faction, in a secret location to discuss an alternate strategy to stop Molov. Echo is killed in action during a firefight with Quill, a former squad member. Tangier radios Alias soon afterward, and the two agree to shut down Molov's commandeered nanotech laboratory located within the colossal statue of Sopot. Inside the laboratory, Alias triumphs over Repta, a former squad member, and destroys the nanotech laboratory's power generators. Alias's explosives weaken the foundation of the statue and render it unstable. Alias encounters Repta again and once again triumphs over him, causing the energy field within Repta to reach critical mass.

Alias and Tangier meet up and pursue Molov, who is scaling Sopot's statue with the nanotech cell – the culmination of Capek's research – and awaiting extraction from Shrike, Molov's subordinate. Shrike betrays his commanding officer, and Tangier reclaims the nanotech cell from Molov's possession. Molov, desperate to eliminate his enemies, climbs aboard a nearby battle armor and launches a frenzied assault against Alias. Using the destructible environment to his advantage, Alias manages to evade Molov's fire and launches a counterattack that kills Molov and destroys the statue. Shrike swoops in with his close air support craft to extract Alias as the statue crumbles. From this point, the story ends in one of four possible ways, depending on the player's Heroics score.

Reception

The PS2 and GCN versions received "favorable" reviews, while the Xbox and PC versions received "mixed or average reviews", according to the review aggregation website Metacritic.[37][38][39][40]

Many criticized the game's short campaign and lack of online multiplayer. Redeeming features include dual-wielding, great split-screen multiplayer, and improved graphics. IGN's positive side of their review called the PS2 version "a very solid, well-produced first-person shooter", but their complaints stated that: "Volition still shows some room for improvement when it comes to level design, spots of AI, and implementing the vast potential of the Geo-Mod concept." IGN was more negative about the Windows version, criticizing the port's average-looking graphics and incredibly short single-player campaign.[28] Eurogamer said the PS2 version was enjoyable but not particularly innovative. They recommended it to fans of the original game whilst conceding that Red Faction II was "not the best example of its fiercely competitive genre."[11] Edge gave the same console version a score of six out of ten.[41]