quarta-feira, 4 de fevereiro de 2026

Donkey Kong Jungle Beat (Gamecube)

Donkey Kong Jungle Beat[a] is a 2004 platform game developed and published by Nintendo for the GameCube. It follows the gorilla Donkey Kong as he sets out to defeat a series of evil kings to conquer the jungle. Jungle Beat is designed for use with the DK Bongos, a bongo drum-style GameCube controller created for the Donkey Konga (2003) rhythm game. The player controls Donkey Kong through various side-scrolling levels as he collects bananas, swings on vines, chains combos, rides animals, and defeats enemies and bosses.

The debut project of the 65-member Nintendo EAD TokyoJungle Beat's development began around July 2003, after Shigeru Miyamoto suggested that Nintendo should commission a new Donkey Kong game. Development was led by director Yoshiaki Koizumi and producer Takao Shimizu, who sought to create a simple, accessible game in contrast to more complex contemporary games. Koizumi conceived a game that used the DK Bongos instead of a standard gamepad to control the player character, and applied lessons he had learned from previous projects during development. Because the tone differed from previous Donkey Kong games, the team excluded most of the franchise's existing elements and characters.

Jungle Beat was released in Japan in December 2004 and in the West in 2005 as the first major Donkey Kong game since Donkey Kong 64 (1999). It received mostly positive reviews from critics, who complimented its use of the DK Bongos, with praise for its visuals and level design, but was criticized for its short length and low difficulty level. Nintendo EAD Tokyo went on to develop the critically acclaimed Super Mario Galaxy (2007), which refined concepts that were introduced in Jungle BeatJungle Beat was rereleased as part of Nintendo's New Play Control! line of GameCube ports for the Wii in 2008; the port contains reworked controls and levels. This version was released as a downloadable game for the Wii U in 2016.

Gameplay

A screenshot of the first level. The combo count builds up based on how many objects Donkey Kong bounces off of without touching the ground.

Donkey Kong Jungle Beat is a 2.5D platform game. Like previous Donkey Kong games, the player controls the gorilla Donkey Kong through a series of side-scrolling levels. It features a simple plot: Donkey Kong sets out on a journey to defeat a series of evil kings attempting to conquer the jungle. While it is compatible with a traditional GameCube controllerJungle Beat is designed for use with the DK Bongos, a controller that resembles a pair of bongo drums and was previously used for the Donkey Konga (2003) music game. Hitting the individual drums causes Donkey Kong to move; the player hits both drums to jump and claps in front of the DK Bongos' built-in microphone to send a shockwave. The player uses these controls to perform backflips, slap the terrain, swing on vines, and jump between walls.

As the player starts the game, they select a kingdom to explore; there are 16 kingdoms in total, which become available as the campaign progresses. Each kingdom features three levels: two main platforming stages and one boss fight. Unlike traditional platformers, Jungle Beat contains score-attack elements: the goal is not simply to get to the end of the level, but to get as many points, or "beats", as possible, reminiscent of Yoshi’s Story. Beats are obtained by grabbing bananas, which are scattered throughout levels or can be summoned by defeating enemies and interacting with objects. The player performs combos in midair by grabbing bananas; a counter initiates and rises with each banana acquired before landing. Beats also serve as Donkey Kong's health, as the player loses beats if they are damaged by enemies or hazards. If the beat count reaches zero, the player receives a game over and must restart the kingdom from the beginning.

Similar to Donkey Kong Country (1994), certain levels feature rideable animals, each providing a unique attribute: squirrels allow Donkey Kong to glide slowly through the air; wildebeests charge right continuously and plow through objects that provide bananas; orcas carry Donkey Kong through water; and birds allow Donkey Kong to fly. Between most levels, there is a short minigame where the player must tap the bongos as fast as they can to earn extra bananas. The final level of each kingdom contains a boss fight against a large enemy. The game features four types of bosses, each of which must be defeated in a different manner: gorillas must be taken on in a Punch-Out!!-style arena; tanks resembling elephants must be defeated by throwing back bombs that they fire; warthogs must be defeated by throwing coconuts at them; and birds must be defeated by destroying the giant egg they are carrying.

At the end of each kingdom, the total sum of beats (after deducting any damage taken during the boss fight) is tallied. The player earns a crest for completing a kingdom, with additional crests earned by obtaining more beats. Crests are required to play new kingdoms, and clearing all the kingdoms in a section unlocks the next set of kingdoms. Players can revisit earlier kingdoms to earn more beats and crests.


                                                                 





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